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Animation and Rendering
Storyboard One of the things I liked about monster hunter animation was the anticipation in swinging an oversized sword and also the detailed animations of palicos cooking, mending weapons or other idle actions. For my animation I thought I could either do an attacking/sneaking motion or an idle animation reminiscent of the palicos. Because animating…
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Creating a 3D character model workflow
Softwares used: Zbrush, Maya, Substance 3D Painter. Sculpting the body To begin, I followed a tutorial by 3D Mutiny to block out the body. I assembled the model with spheres, shaping them into each body part and then merging and dynameshing it all into one mesh. I borught my 2D drawing as reference through the…
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Concept development
Software: Procreate About For this project the brief was to design, model and animate a character based on one of the given games. With this project I hope to gain a clear understanding of game character creation process so that I can have more confidence when tackling future projects. I have previously worked in softwares…